Dev Log  – 11/17/17

Dev Log – 11/17/17

This week has flown by! Super crazy week filled with Core development, ER visits and travel prep. So lets jump straight into it as we still have a lot to do before traveling today.

Non Development

On the non development front we have 2 things. First we are heading to PAX Unplugged to play some games. If you will be there do send our twitter or facebook a message especially if you are up to playing some games. We would love to meet people and get some games going during the con. I also can’t move as much as I want because I strained my foot and now hobble around. So games are good. And Secondly no development for us this weekend as we will be at PAX Unplugged! We are excited if you couldn’t tell. And a reminder do message us to hang out and play games if you are going.


As for development, we have made huge progress on Core! Only real work left is to finish up the text adventure and some bug fixes. Within the past week we have added some art, UI, music, sound effects, an intro, a tutorial, research upgrades and a lot more! It is really finally coming all together.

The even bigger news is that we released an alpha build to get community feedback on what we have so far. We would really love to hear from you guys and your thoughts and opinions on Core so far. Up to this point we have gotten a lot of feedback and would love to continue down that path. So check it out here

So yes a short dev log this week, but with a huge leap in progress the past week that we wanted to tell you guys about. As always, feel free to message us anywhere you can to ask questions, to talk, to say what you like or hate or whatever. And don’t forget we would love to see you guys at PAX and would love feedback on Core so far. Enjoy! Now back to getting ready to travel.