May 21, 2018

The Last Hex

An RPG deck building game with roguelike elements. The dead arise and only you can stand against them. Travel the lands to slay monsters, acquire new cards, survive harrowing encounters and claim powerful equipment to enhance your deck. A final showdown with The Lost awaits you at...The Last Hex!

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Expected release date

Early Access May 10th 2019


Cards grow based off character stats

The cards in your deck are affected by your stats. Each card has its own formula which uses your stats to determine how powerful the effect is. To raise your stats you must equip yourself with items and you will also have chances to gain stats via events. Some cards are stronger at the start of a run but fall off in effect later on, while others grow exponentially through your run. How will you build your deck?

Procedural maps

Every time a new run is started a random map is procedurally generated, containing random terrain types, enemy camps, random events and cities with their own exhaustible shops. Monsters will level as you progress through the map. However, as you explor, The Lost will slowly take over the map destroying cities and events in its wake. Exploration makes you stronger, but as the dead spreads it serves to empower your foe. What path will you take to destroy The Lost?

Giving data to the player

We want to give players the best chance of survival, so we gave them access to quite a bit of information. Including: Each unique monster has a set custom deck. Learn what effects and cards a monster has to figure out the best strategy to defeat them. Players can see the entire map from the start. See all terrain types, all cities and even all the events to optimize your route to ensure your success. Each event presents a series of choices, each with set outcomes. Learn when certain choices make sense, and when they should be avoided through experience. A codex of all the items, events and cards you have come across.


Mailing List

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The Last Hex Dev Log

January 8, 2019

The Last Hex at MAGFest

We just got back from MAGFest and let me tell you it was one hell of an experience. For those that don’t know MAGFest is a […]
December 14, 2018

The Last Hex – Devlog 5

This week has a couple of interesting updates. Alpha Testing First lets talk about alpha testing The Last Hex. We are starting to look for alpha […]
December 7, 2018

The Last Hex – Devlog 4

So It has been 4 months since our last update but we have a ton of stuff to talk about! First off we will talk about […]
August 3, 2018

The Last Hex – Devlog 3

Hello everyone! Devlog number 3 here and we have quite a bit to talk about so lets just jump straight into it. Replay FX We went […]
June 28, 2018

The Last Hex – Devlog 2 – Updates galore

It has been almost 3 weeks since our first devlog and a lot of things have happened. Design changes, content changes, getting a steam page ready […]
June 11, 2018

The Last Hex – Devlog 1- Introduction

Oh man, its been a couple months since we started The Last Hex and I think we finally have something substantial to talk about and show. […]

Contact Us

If you are interested or have any questions please do not hesitate to contact us. We love to hear from people. Also please join us on our discord to have instant access to the devs.