Dev Log 1/19/17 – Rogue Flight Visual Improvement

Dev Log 1/19/17 – Rogue Flight Visual Improvement

It has been a very productive week for Rogue Flight! So much that I am feeling rather great with where its heading. We now have an art style and some graphics to go with it, with some screenshots through this post. But aside from that we also have a path forward on creating enemy AI and started building out enemies that players will encounter through their adventure. But in reality the visual style is what is the key thing here. We still have a lot of assets to create, but below is a good starting point and we look forward to seeing how our universe evolves. Check out some screenshots below.



Dev Log 1/12/17 – Returning to Rogue Flight

Dev Log 1/12/17 – Returning to Rogue Flight

It has been a while since I have done a dev log. Holidays, travels and other work had put me in a state where I have not worked on much. But I am back now and with some good and not so good news.

Bad News

After the Github 2017 GameOff where I made Core with a friend of mine, I realized a bunch of things I was doing wrong in Rogue Flight. The things I learned in Core were neater and easier to maintain, Scriptable Objects, better upgrade system, better file management and a number of other items. And looking back into Rogue Flight’s code I realized it wasn’t great. So I restarted from scratch.

Good News

Its coming a long so much faster and better than before. I have created more in a month of development than what I was able to with the 3-4 months before the restart. Granted i already had most of the ideas, most of the core concepts and mechanics pathed out. And I managed to crack the biggest issue I was having. Save/Load states as scriptable objects don’t play well with those sort of things. And I use them everywhere that I can. I might write something up on it later. But we are just about where we were mechanics wise before the rework and things are working great.

The Future

So a TLDR is that Rogue Flight is back on our top priority list of things to work on. We want to be able to release some images and video over the next couple months and even a demo. We are also planning on attempting to enter some grant competitions to get some money to assist in art assets and music to speed up the process. And part of the submission process is a demo! So we are time locked into getting something out if we want to go down this path.

But this post is more of a we are not dead and we got side tracked with personal items during the holiday and we are getting back on track.


Dev Log  – 11/17/17

Dev Log – 11/17/17

This week has flown by! Super crazy week filled with Core development, ER visits and travel prep. So lets jump straight into it as we still have a lot to do before traveling today.

Non Development

On the non development front we have 2 things. First we are heading to PAX Unplugged to play some games. If you will be there do send our twitter or facebook a message especially if you are up to playing some games. We would love to meet people and get some games going during the con. I also can’t move as much as I want because I strained my foot and now hobble around. So games are good. And Secondly no development for us this weekend as we will be at PAX Unplugged! We are excited if you couldn’t tell. And a reminder do message us to hang out and play games if you are going.


As for development, we have made huge progress on Core! Only real work left is to finish up the text adventure and some bug fixes. Within the past week we have added some art, UI, music, sound effects, an intro, a tutorial, research upgrades and a lot more! It is really finally coming all together.

The even bigger news is that we released an alpha build to get community feedback on what we have so far. We would really love to hear from you guys and your thoughts and opinions on Core so far. Up to this point we have gotten a lot of feedback and would love to continue down that path. So check it out here

So yes a short dev log this week, but with a huge leap in progress the past week that we wanted to tell you guys about. As always, feel free to message us anywhere you can to ask questions, to talk, to say what you like or hate or whatever. And don’t forget we would love to see you guys at PAX and would love feedback on Core so far. Enjoy! Now back to getting ready to travel.